7/3/2023 0 Comments Terragen 4![]() This means you can animate a model in the 3D software package of your choice then save the animation in the MDD file format and import the motion into Terragen. MDD files consist of a point cache which stores a position in 3D space for every vertex in a model for every frame in an animation. Motion Designer Document (MDD) support for 3D Objects It can be populated and has a mesh (vertex) displacer input. This new option improves the resolution and accuracy of the environment light (GI) in the atmosphere, which can make a big difference at twilight.Ī new poly sphere object has been added to the Object menu. Planet Atmosphere has “Better cache radius” option When enabled, the “Bluesky glow” settings are ignored and replaced by the Rayleigh phase function, which brightens the “Bluesky” component of the atmosphere by 50% in directions towards and opposite the sun, and darkens it by 25% in directions that are 90 degrees away from the sun. “Rayleigh phase function” is a new option to produce a more realistic, physically based atmosphere. ![]() Planet Atmosphere has “Rayleigh phase function” option Global illumination for these types of cloud layers can now be saved in GI cache files, just as with Cloud Layer V2 and atmosphere global illumination. If you want to output 2D motion vectors the new way to do this is to enable motion blur and set the motion blur method to “Vectors only, for post”. Disabling motion blur renders the image exactly on the camera values for that frame without any interpolation and the resulting 2D motion vector elements will be empty/black. Motion blur sampling has been improved to produce higher quality images, and the effect of the motion blur checkbox has changed based on customer feedback. OpenColorIO (OCIO) Integration in Professional EditionĬolour managment via OpenColorIO (OCIO) has been integrated at the project level, allowing you share colour managment across multiple applications and different display devices.Ĭhanges to the Render node’s tonemap and gamma settings cause an immediate update to the Render View on finished renders. ![]() Fresnel reflectivity is turned up by default so you can plug in roughness/glossiness textures and get realistic results right away. Both roughness and glossiness maps are supported a checkbox allows you to invert glossiness maps to work as roughness. The new Roughness tab allows you to choose from 3 different specular roughness models, including GGX, Beckmann and a legacy option for backward compatibility with earlier versions. “Metalness” textures are now supported for 3D models created with the Metalness/Roughness workflow. The Default Shader has been updated for better integration with PBR workflows. Terragen 4.5 Release builds are now available.
0 Comments
Leave a Reply. |